Topics & Goals
Subgenres & History
Dubstep, riddim, trap, bass house, experimental bass; cultural influences and BPM/rhythmic differences.
Drum Design
Layering kicks/snares, transient shaping, hi-hats and percussion programming, saturation & multiband processing.
Bass Sound Design
Wubs, reese basses, growls, subs, and resampling workflows in Logic (Alchemy, ES2, Sampler, third-party).
Drop Writing
Grid programming (straight vs triplet), call-and-response phrasing, syncopated kick/bass relationships.
Build-Ups & Transitions
Risers, snare rolls, automation tricks, impacts, FX throws, and pre-drop silence for tension.
Creative Mixing & Loudness
EQ carving, sidechain compression, parallel processing, stereo imaging, loudness targeting for clubs & streaming.
Mixing, Mastering, and Export
Apply EQ, compression, saturation, spatial effects, loudness targets, and export best practices.
